Goombas Caught in the Middle

This is my interview with one courageous goomba who lived to see it all happen.

Me: “How did this all start?”

Gretchen: “It all began when that mustached fellow showed up,” recounted Gretchen Goomba, as she took her daily walk. “My friend, Gary and I, were out for a stroll over by the old plumbing construction site… I never understood what they were doing, really. They claimed they were doing it to help direct the flow of water, but they ended up just building pipes randomly all over the city – and not only that, but the pipes ended up just becoming overgrown with plants!!

piranha plant

Anyway, Gary and I often used one of the pipes as our own personal wishing well. We would throw coins down the tubes and talk about our dreams for the future. So, one day, we were once again at our favorite pipe when suddenly this man dressed in red suspenders came up from behind us and decided he was going to use Gary’s head as a springboard! I was in complete shock! What would compel someone to do something like that? Not only that, but afterward the man in red jumped down our wishing well and took all of our coins!!”

goombas super mario bros

At this point, Gretchen was in tears. I handed her a tissue, which she couldn’t grab because she didn’t have any hands. She smiled anyway.

Me: “What happened next?”

Gretchen: “I shouted for help,” she sobbed. “There were other goombas and even some koopas all around me, but none of them seemed to care. They just kept on their way as if nothing happened at all. It was too late, anyway. Gary was gone.”

Me: “I’m sorry to hear about your friend. Who was the man in red and what was his motivation?”

Gretchen: “Well, later I found out that his name was Mario, and he was in a rush to help some girl he had a crush on or something. What’s the deal with guys now? He KNEW that Bowser had liked her, but he just wouldn’t drop it. I guess he thought maybe she would like him better if he was some kind of a hero, but what kind of “hero” goes around crushing innocent goombas and stealing all of their coins?”

evil mario

Me: “Do you know why he needed the coins? I noticed there weren’t any stores around your area so it’s not like he’s going to be buying anything, right?”

Gretchen: “He had this CRAZY idea that if you collected 100 coins, he would get an ‘extra life.’ An extra life!?,” she laughed. “That’s a bunch of bologna if I ever heard any! This is the only life you get and you better be careful with it. Gary had hundreds of coins, and did he ever come back??” I saw another tear streak past her right fang.

Me: “Yes, that really does seem like a crazy idea. So Mario was after a girl?”

Gretchen: “Before I say anything, let me say this: Bowser loved that girl. She meant the world to him. I guess he kept her in a cage, but what they do behind closed doors is none of my business. Whenever she was with him, he was the happiest turtle alive. It was Bowser who convinced me to join the UGFMK.”

bowser princess peach

Me: “What’s the UGFMK?”

Gretchen: “The United Goomba Force of the Mushroom Kingdom. Bowser recognized that Mario was becoming a nuisance, so he decided to form a group to do something about it. I’m not quite sure what the point of it was, though. We never got any real training. He was convinced that all we needed to do in order to stop Mario was to walk back and forth and look menacing. The real weird thing was that he would only send out one or two of us at a time to certain areas. You would think the strength in numbers rule would apply, but I guess he thought differently. Regardless, it felt good to know that we were doing something to help the cause. Little did we know what a mistake we were making…”

goomba

Me: “Can you recount some of your battle stories?”

Gretchen: “Fortunately for me, I was stationed in areas that Mario would apparently just ‘warp’ over. Don’t ask me how he did it. I guess those pipes were used for more than just wishing wells and plant-holders. However, I did hear some pretty horrific tales. The guys in the castles had it the worst. It got so dirty and dusty in those places, that whenever I saw them they were just covered in filth. Instead of that radiant brown that most goombas show off, they looked gloomy and gray – almost as if they were in a black and white film. Not a lot of those guys made it out alive either. Before they knew it, Mario was upon them and they were up in smoke.”

goomba

Me: “What do you mean they were ‘up in smoke?’ You mean Mario actually set them on fire?”

Gretchen: “It’s a fact that goombas are highly vulnerable to fire. Bowser should have never had people stationed in the castles. I think that’s another reason why their skin got so gray. I don’t think you can really call it ‘being set on fire.’ The instant fire touches a goomba, it’s like they’re immediately plucked from the world. There’s no flame, no pain, and hardly a sound. There’s just nothing. It’s a real shame, too, because a lot of goombas are just assumed MIA. There’s not even a chance to find out who they are to hold a memorial service or anything. At least when a goomba is stomped on, we have a split second to identify them, but once the fire hits, they’re long gone.”

Me: “How did Mario get this fire?”

Gretchen: “Okay, the fire. I think this is completely bogus, but they say there’s this flower out there that Mario can pick that will let him shoot little balls of fire from his hands. If there IS a flower like that out there, how come we’re not harnessing that kind of power? Have you ever seen a koopa who can shoot fireballs? Has anyone seen a blooper with fire propulsion? Why aren’t we setting the pipes on fire so Mario can’t just warp wherever he pleases!? I don’t think it’s actually the flower that’s the culprit behind this. A flower is just a flower. I think Mario just carried around a lighter and bouncy balls that are doused in gasoline. THEN, he would only shoot the fireballs after picking up a flower in order to appear all mystical and mighty. It was his secret plan to instill fear into all of us. I never bought it, though.”

fire flower

Me: “Genius. Terrible, but genius. So did Mario ever find the girl?

Gretchen: “It was the saddest day of Bowser’s life. He thought for sure Mario couldn’t get passed him. He was breathing fire and throwing hordes of hammers at him. There was no WAY Mario could have gotten by that! If it weren’t for that crappy bridge and that inconvenient axe that Bowser always left out behind him, we wouldn’t be where we are today. I remember countless times where I’d go up to Bowser and say, ‘Don’t you think you should put that axe behind the closed door? What if someone comes along and cuts the bridge while you’re still on it!?’ Being the stubborn guy he is, though, he would just shrug and be on his merry way. After all was said and done, Mario took off with his girl and Bowser was left to recover from his lava injuries.”

super mario bros mario bowser axe

Me: “What has Bowser been doing now?”

Gretchen: “He’s actually been quite busy since his loss. He has been planning on getting her back for quite some time now. The UGFMK has been commissioned to help him build some airships. There will be eight airships total, and they will be loaded up with an extraordinary amount of firepower. It would take a pretty big anchor to keep these ships grounded!”

goomba super mario bros 3

Me: “Why does he need eight?”

Gretchen: “Apparently his time with the girl wasn’t a complete waste. After Mario left with her, he showed us seven eggs that were tucked away in what looked like a nursery. A few people in the UGFMK has been assigned to make sure nothing happens to those eggs.”

Me: “Bowser is… expecting!?”

Gretchen: “That’s right! He’s naming them all after famous people and giving them all an airship for their first birthday! It’ll be tough for him as a single father, but he’s determined to get their mother back. He believes that once she sees the miracles that they created together, she won’t be able to resist her call to motherhood.”

super mario bros 3 koopa kids

Me: “Do you know whatever happened to Mario?”

Gretchen: “I heard that he, his brother, the girl, and a cousin of ours were planning on going to explore some cave somewhere. He’s gotta be one tired guy, though, after all that running around killing people. I bet he’ll be taking one heck of a nap. It really is too bad Bowser is in the shape that he’s in right now, or he could find Mario while he’s sleeping and get his revenge.”

super mario bros 2 staircase mario

Me: “Do you think Mario will ever leave the goombas alone?”

Gretchen: “No, and you know what? I don’t want him to. If there’s one thing out there that goombas believe in above all other things, it’s true love. Right now, Mario is standing in the way of that dream for Bowser, and as long as I’m a member of the UGFMK, I will help him to achieve that dream. In the end, love is all that really matters, and Bowser deserves his share – especially after all he’s done for us.

Me: “Well, Gretchen, I want to thank you for sharing your amazing story with us. It truly has been a delight. Good luck to you and to all goombas everywhere.

Gretchen: “My pleasure. Thank you!”


goombas caught in the middle nintendo
Here’s the full spread. I was so proud that I decided to frame it.

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Top Ten Classic TV Jingles

Back when we had time to watch TV (before streaming ruled the world), our favorite shows were interrupted every few minutes by an onslaught of ambitious commercials all vying for our attention so we might purchase their products. Which ones were the most memorable? The ones with the catchiest songs, of course! Whether they’re selling a board game or a pack of gum, these merchandise melodies always got me to sing along. Here are the top ten classic TV jingles! What are some tunes that were your own personal favorites?

10)Flintstones Vitamins

9)Oscar Meyer Wiener

8)Double Mint Gum

7)Kit-Kat

6)J.G. Wentworth

5)Toys R Us

4)Mentos

3)Folgers

2)Big Red

Honorable Mentions:

Perfection

Skip It

Chili’s Baby Back Ribs

1)Crossfire


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The Top Ten Handiest Bosses in Video Games

You’ve got to HAND it to game developers, they sure love their hand bosses! Bosses like these have been appearing in games at least for decades. How did this idea become such a common trope? In any case, here is my list of the top ten handiest bosses in video games!

Tiki Tong from Donkey Kong Country Returns (Wii/3DS)     

This looks familiar…

I recently just finished Donkey Kong Country Returns 3D for the Nintendo 3DS.  When I initially made it to the final boss, though, I was somewhat disappointed.  What sort of crazy creature will I be facing at the end this time??  In the first DKC game, you battled King K. Rool on his pirate ship.  In the second DKC game, King K. Rool is back but he’s armed with a gun and all sorts of gadgets.  In the third DKC game, you fight Baron K Roolentstein who flies around and tries to zap you with lasers.  What do we get in this newest game?  A giant face with huge hands that try to smash you!  Okay, I admit it is a challenging boss fight, but WE’VE SEEN THIS BEFORE.  There are a number of games that have already done this.  What’s the deal with all of these games that have giant face/hand bosses??  

Donkey Kong from Donkey Kong (Game Boy Color)    

Hulk. Smash!

If anything, Donkey Kong should be a pro at fighting giant faces with huge hands because he used to have the same problem! In the final battle of Donkey Kong for Game Boy Color, Mario takes on Donkey Kong who had just fallen into a batch of super mushrooms and has grown to monumental heights. In order to defeat him, Mario must grab a barrel and hitch a ride on one of DK’s hands so he can toss it directly into the monkey’s face.

Sigma from Mega Man X (Super Nintendo)    

Oh, and he shoots fire, too.

Speaking of riding on hands… that’s the only way to reach the weak spot on the final form of Sigma in Mega Man X. Of course, in this instance, X doesn’t have to avoid being smashed. He just has to be able to stand on the veeeeeerry edge of Sigma’s hands to avoid being blasted by lasers. I hope you brought lots of energy tanks!

Eyerok from Super Mario 64 (Nintendo 64)

Did you study with Donkey Kong?

Deep in the pyramid of Shifting Sand Land lies Eyerok from Super Mario 64. After disturbing his chambers, Mario is forced to shake hands with this gloveless goon. And by shake hands, I mean punch him in the eye/palm. This is probably the first time where we find a hand boss who has a weak spot in its palm. After giving him a good pummeling, Mario will be able to collect his star.

Queen Zeal from Chrono Trigger (Super Nintendo)    

If you’re evil and you know it, clap your hands.

Even RPGs had their fair share of hand bosses.  We’ve all seen this before.  The left hand heals and the right hand attacks with strong magic.  If you destroy one of the hands, the other hand will revive it.  So, you do your best to whittle down each hand to nothing without destroying them before blasting them with a shot of powerful magic to kill them both.  These are usually some of the most frustrating boss battles in RPG games until you finally figure out what to do.  In any case, we still have a giant head and a pair of hands.

Andross from Star Fox 64 (Nintendo 64)     

You know what they say about monkeys with big hands…

I keep shooting his face but nothing happens!  What do I do!?!  Oh yeah, we learned in Mario 64 to hit the glowing spot in the palm.  Duh.  As far as Star Fox games go, this is actually an improvement to the original game where before you were just fighting a face.  Adding hands was the next logical step!  So, in a way, this is the only game on the list that actually makes sense to have this sort of boss.  Or is it… why does Andross have such a huge face?  He’s just a monkey.  How did he do this to himself?  What is it with monkeys growing to great heights!?

Gohdan from The Legend of Zelda: Windwaker (Gamecube)    

Meet Tiki Tong’s long lost cousin, Gohdan!

You’re about 2/3rds of the way through the game, and you’ve just finished the annoyingly long Temple of the Gods.  Someone give Link a hand…boss!  The Zelda series has had a long line of bosses like these as we will also see in the next entry… 

Bongo Bongo from The Legend of Zelda: Ocarina of Time (Nintendo 64)    

Who’s Anthony? Who’s Anthony? My drummer.

It’s amazing that Zelda could have SO many bosses like this.  In this game, Bongo Bongo is the boss of the Shadow Temple and you fight him while standing on a giant drum (hence bongos).  The only way even to see this boss is by using the Lens of Truth.  So, next time all you drummers out there think about playing your instrument, make sure you put on your lens of truth first to see if Bongo Bongo has decided to sit in.  

Master Hand from Super Smash Bros 64 (Nintendo 64)    

Mickey Mouse called. He wants his glove back.

Probably the most iconic hand boss out of any series is Master Hand from the Smash Bros games.  Pretty much any move you’ve ever seen done by a hand boss in any game is done by master hand.  He even goes as far as using his fingers as legs to walk over your character!  Certainly, when you think of final bosses as hands, you think of this boss. 

Malus from Shadow of the Colossus (Playstation 2)    

Where’s Spiderman when you need him?

Lastly, we have probably the most epic boss battle of all time (in my opinion) – Malus from Shadow of the Colossus.  Not only does he have a giant face and giant hands that you have to ride in order to get to his weak spot, but he is a giant TOWER that you have to climb all the way to the top before you can even reach his hands.  When I first saw this boss, I was terrified.  Before you even get to him, you have to cross this massive field while his towering figure looms in the background and shoots lasers at you.  The buildup to this final fight is so intense.  It took me like an hour to even get close to him.  Then, once I finally did, I probably climbed up his tower like 40 times and still couldn’t even figure out how to get to the top.  I think I finally ended up having to look up what to do because I had spent like 3 hours (not all in one sitting) trying to beat this guy.  Anyway, even though Master Hand is the most iconic hand boss, Malus will always be the most epic giant face/hand battle for me.  He definitely falls into his own category.  


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So that’s it!  I know there are other bosses like this out there, but these are the ten from games that I’ve actually played.  I’m sure we’ll see more bosses like this in the future.  Can you think of any others? Leave me a comment!

Cartoons/Characters Referenced in the New “Space Jam: A New Legacy” Trailer

I just watched the trailer for “Space Jam: A New Legacy,” and holy cow they are cramming a lot of characters in there! Here’s a list of all the ones that I happened to catch. Can you find any others? Let me know in the comments!

Superman

Gandalf

King Kong 

Iron Giant

Gossamer

Foghorn Leghorn

Sylvester the Cat

Elmer Fudd

Porky Pig

Daffy Duck

Tweety

Yosemite Sam

Tasmanian Devil

Granny

Speedy Gonzales

Lola Bunny

Wile E. Coyote and Road Runner

Marvin the Martian (Bugs is seen wearing his helmet)

Scooby Doo and The Mystery Machine

Viserion from Game of Thrones

Yogi Bear and Boo Boo

Magilla Gorilla

Jabberjaw

The Flinstones

Captain Caveman

The Jetsons

Warner Bros Tower (seen in background)


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Top Ten Video Game Health Concerns

It has been a little over a year since we first entered the pandemic. I originally created this list last year around the same time, and I figured it’s time to transfer it over to ye olde blog. 10 games, 10 pictures, no descriptions – here are the top ten instances of health concerns in video games!

10) Infecting enemies in Final Fantasy IV (SNES 1991)

9) Diagnosing patients in Theme Hospital (PC 1997)

8) Roboenza from Mega Man 10 (Wii 2010)

7) Blowing up germs in The Simpson’s: Bart’s Nightmare (SNES 1992)

6) Joker Disease from Batman: Arkham City (Multiplatform 2011)

5) Sigma Virus from Mega Man X series (SNES/PS1/PS2 1993-2004)

4) Nursing Cid in Final Fantasy VI (SNES 1994)

3) Viruses in Dr. Mario (NES 1990)

2) X Parasite from Metroid Fusion (GBA 2002)

1) T-Virus from Resident Evil (PS1 1996)


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The Creature Keepers

I had a dream that I was part of an underground organization who was in charge of monitoring beings from another dimension…

Everyday, one of the guys who was in charge would be on his computer watching the formation of one of the creatures. It would play out like a first person shooter game in which his avatar was there in the dimension with the creatures and he could react to what happens. The creature would form out of a giant pillar of flesh and blood. First a hand would appear. Then a glimpse of its leg. Then its face. It was human but it resembled a full grown fetus with skin that was the color of zombies. It also had long nails and sharp fangs. The crew at the underground called him “Dracula” because of his features.

As soon as the creature would wake up, it would notice the avatar immediately and start making for it. On the computer screen, this played out like a horror movie. The director had the option to destroy the beast and he fully believed that this was his mission: to keep the beast in check and prevent it from ever reforming again. The creature edged closer and closer to the avatar, who was fully equipped with an arsenal ready to take him out. Just as the scaly hand was about to reach the avatar, the director pushed a button and a frenzy of gunfire was unloaded. The creature shrieked and then melted into heap of body parts. The whole organization cheered as they achieved another victory!! High fives and hugs were shared all around.

The director anxiously awaited for his score to be displayed. Suddenly, a display shot onto the screen. It read, “FAILED! -16 points!” The room went silent. “I don’t understand!” he said as he turned to me. “We run this program every day and are able to take him out each time, but it always says we fail! What are we supposed to do?”

Later that night, after everyone had left, I analyzed the playback of today’s session. The creature looked terrifying each time and I couldn’t imagine what would happen if they let it live. Then it hit me. What *WOULD* happen if they let it live? I brought my idea to the director the next day. “Are you crazy!?” he screamed. “We’re not letting that guy get out! These programs are linked to our world and if he finds a way through, there’s no telling the damage he could do!” I tried to reason with him but he wouldn’t listen. I had to take matter into my own hands. We were about 20 minutes away from starting the new session for the day. I decided to sneak into the computer room a little early. No one was in there yet as this has become so routine for the guys that they’re used to sitting down at the last minute. I locked the door behind me. At the terminal, I booted up the program and began the session early. I could see the pulsating column of flesh and blood. 10 minutes had gone by. It looked like nothing was happening yet. Just then, a hand appeared from the column… “Can’t this thing go any faster?!” I thought.

Meanwhile, despite my attempts at being discreet, someone had walked by the window to the computer room and noticed me there. He immediately shouted to the director, “HEY! Someone’s in there!!! What’s he’s doing!?” The men began running toward the window and pounding on the glass while trying to open the door. Thankfully, the glass was strong and the lock was tight as a protective measure if anything went wrong in the program. There was nothing they could do at this point.

The director arrived and was in intense rage. “GET OUT OF THERE NOW, YOU SCUMBAG! YOU HAVE NO IDEA WHAT YOU’RE DOING!” he shouted as he pounded on the glass. I could see veins his neck that were about to burst. I had to keep going. I turned back to the computer screen. A leg appeared. A few more minutes. A second hand. The other leg. Outside, alarms were sounding and men were frantically rushing about. I could see some of them equipping themselves with weapons but it’s obvious that they didn’t really know what they were doing with them. On the screen, my avatar remained still. It was a few minutes after the test would normally begin. I waited calmly as the chaos ensued around me. Finally, a head appeared. It looked the same as before. The eyes were shut and the signs of fangs were faint but noticeable. I leaned in closer to the screen to get a better look. The eyes SHOT open and stared straight at me. I jumped back in my seat!

Slowly, the creature began to emerge from the column. It looked tired, as if its been through this process thousands of times. I continued to watch. The beast slowly made his way toward the avatar. I could hear the shouts from the director outside. “You’ve gotta kill it! Shoot it now! Shoot it! Please!! He’ll find a way through and it’ll be us next!!!” I ignored him. I had to see what would happen. The beast was now just a few feet away still slowly making his way forward. He lifted his arm and reached toward the avatar. “Kill him now!” All the men outside were in a frenzy. I continued to ignore them. The handed slipped closer and closer. As he did this, he inhaled deeply, though it sounded like he’d never before really taken a breath. Then, just as the hand was about to reach me, he said in the frailest voice ever, “We have been bred….” The hand reached the avatar’s gun and wrapped itself around it. The director let loose one last scream, “Now’s your chance!! You have to kill it!” I shook my head at him. I was terrified but intrigued. The beast grabbed the gun and moved so close that all I could see on the screen was his face. Just then the gun flew behind him and I could see that my avatar was completely unequipped. With a sigh, he finished his sentence, “…to help you.” The men outside went completely silent and now watched with intense anticipation…


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Reset: Ness is Mario

A large portion of my wake-up routine includes reading news about video games and upcoming movie musings. This heavy reading leads to heavy thinking, and after googling to see if this topic idea has already been discussed in the world, I’m now writing crazy fan theories. Are you ready for this? Are you sure? Okay…… Ness. IS. Mario! Yeah! Think about it. We never see Ness as a grown up, and we never see Mario as a boy. It only makes sense! The evidence is there; Ness and Mario are, indeed, one in the same.

“Try putting that red cap on him,” one parent said to the other. “Ha ha ha! It’s too big, but it looks good on him…” the second parent replied. In one of Ness’s soundstone dreams, we get this dialogue talking about the origin of Ness’s cap (along with his first psychic abilities…we’ll get into that later). If you’ve played Super Mario World 2: Yoshi’s Island, we know that baby Mario was wearing a red cap the entire game and was delivered via the stork to Mario’s adoptive parents at the conclusion.

Why would Ness’s parents randomly have a red cap in their house? Ness is the oldest, so it wouldn’t be a hand-me-down. Maybe the unseen Dad was a baseball player in his youth and that’s why there’s also a cracked bat in the house. More plausibly, though, is that Ness had the cap the entire time, and it came with the “stork” upon delivery (a family friend?). Is there an object from your childhood that you remember fondly? This is likely the same for Mario, and maybe his origin isn’t quite exactly how he remembered it. We’ve all heard the stork story when it comes to childbirth, and Mario’s imagination just filled in the rest. Why is there no M on Ness’s hat? No blue rim? Where is Mario’s brother? Is Tracy actually Luigi? Quiet you. The red hat has always been there.

Besides their obvious attire similarities, their names share a major commonality. Ness is obviously named for the NES, the Nintendo Entertainment System. What was the first iconic game to release alongside the NES back in 1985? Super Mario Bros, of course!

So, lore-wise, why would Mario be Mario as a baby, and then Ness as a boy, and then Mario again as an adult? Simple. Who chooses the name of main character in Earthbound? YOU DO!! “Ness” is a default name; it is a throwback to the system that really propelled Mario’s fame. By choosing the default name, you are choosing to remember Mario’s origin, just as Earthbound’s main plot is based on gathering sounds/memories to complete your self. For future playthroughs of Earthbound, maybe you should reconsider your naming choice!

Okay, Eric, you’re getting a little out there. I don’t think this really makes sense. BUT IT DOES! Both Ness and Mario have moves and abilities that further point to their identical nature. Take a look at the following picture: Ness readies himself to take a swing at whatever projectile is coming at him.

Now, take a look at this picture: Mario readies himself to take a swing at whatever projectile is coming at him.

Additionally, Mario has appeared in sports games all across the board: baseball, golf, tennis, racing, and more. Ness only had his baseball bat, but he was a kid. Was there anything else to do in his house? Nope. My childhood was the same. You take whatever you can find and make a hobby out of it. When you grow up and finally have the means to do more, then you can explore unlimited interests. But what about Ness’s psychic powers? He has supernatural abilities!!! Yes, Ness was born with psychic powers. Even Ness’s friends all had psychic powers (sorry, Jeff – IF that’s your real name). Do Ness’s parents have psychic abilities? No. In fact, do any of the adults in Earthbound have psychic abilities? Nope. Psychic abilities are limited to the kids, meaning that once you hit puberty (or a certain age of importance), it’s probably not so easy to perform those abilities (hence why all the world saving in video games is left to the children). How does Mario make up for this? He uses body and mind enhancing drugs! The PK Fire that used to come so naturally to him now requires a fire flower. Mushrooms that used to make him feel funny and walk in weird directions now have acclimated to his body to help him grow. If you use the “Don’t Care” option when selecting Ness’s signature psychic ability, PK Rocking, the second option is “Hammer.” Coincidence that Mario’s original power-up in Donkey Kong was the hammer? I think not!

Lastly, let’s talk about the ladies: Paula, Princess Peach, and Pauline. The parallels between these three women are uncanny. In both games, our heroes are tasked with rescuing a damsel in distress. Ness is contacted telepathically to rescue Paula, and Mario is sent a letter (in most instances) to rescue Princess Peach. Obviously, as adults, Mario and Peach can’t use their psychic abilities anymore, so they had to resort to the USPS. Meanwhile, Pauline has become sort of a secondary damsel in distress who only appears (until recently) as a character in the Mario vs Donkey Kong games. She first appeared in the original arcade Donkey Kong which was then ported to the…….NES. Mario rescues Pauline on the NES. Pauline sounds like Paula. Ness rescues Paula. WOW. Furthermore, Paula wears a pink dress and Princess Peach sports the exact same color. Where is the influence of Paula on Pauline besides the name? Red bow..red dress. BOOM. Mario’s memories of young Paula have manifested into two separate women: Pauline and Peach.


Making all of this content takes a lot of energy and work! If you’re feeling generous and would like to support my projects, consider “buying me a coffee” or two or ten from the following website: https://www.buymeacoffee.com/erichagmann

What do YOU think? Can you find any other similarities between the two characters to support this? Do you see any flaws in my reasoning? Of course you don’t! Thanks for reading the first article in my Reset series. I’m looking forward to blowing your mind in future notes!

The Perfect Spoon

The bowl stands firmly upon the counter as it awaits to be rained upon with dozens of glorious flakes. Little red berries add some color to the grainy pile. Suddenly, a splash of milk and my cereal is now ready to be eaten. There’s only one thing missing: the perfect spoon.

Yes, the perfect spoon. The spoon that fits so well in your hand that it’s like a second hand coming out of your first hand – its movements naturally flowing from your body as if your brain thought it was there all along. The spoon that picks up just the right amount of cereal combined with just the right amount of milk combined with just the right amount of red berries so that your first bite will be the perfect culmination of flavor and crunchiness. Never will there be too much food in one bite nor will there be any awkward drippings of milk down your chin. The perfect spoon that isn’t so big that when you try to take a bite it can barely enter your mouth. Nor is it too small so that you hardly get any food. This spoon gives you exactly the right amount each time. It’s almost as if when the spoon gods were designing this spoon, they were using your tongue as the model.

The search begins in the most logical location, of course. The drawer opens slowly, and you have to shade your eyes from the reflection of the sun in all of the shiny silverware. Clearly, this is the treasure trove of all eating utensils and you were the first pirate to see that X really did mark the spot. Soon, your hand is in amongst the silver and you are examining each piece that you find. At first, the touch is cold, but you quickly warm up as the sound of metal clacks against each other while you dig in anticipation. It has to be in there somewhere! Where could it be!?

You pull out the first of your spoils blindly. The cereal in front of you is starting to have an effect on you. The redness of the berries are taunting you.

“We taste sooooo delicious! Hurry! Find your spoon! We are eager to meet your stomach!”

You snarl at the berries. They will meet their end soon. In haste, you take your new spoil and plunge straight into the heart of your breakfast.

“Victory has never tasted so good!” you think as you raise the utensil toward your mouth. You shut your eyes as it inches closer and closer. You can feel it on your lips. Your mouth opens and…

cLaNk.

You open your eyes in surprise. What happened? There was nothing there. You quickly pull out your utensil. It was a fork! FOOL! In a rage, you toss the fork aside. It clatters as it hits the edge of the sink. Your hand plummets back into the drawer.

“I will not fail this time! You are down there somewhere. I know it!”

You make sure to take extra caution during this search… but then the corn flakes begin to tease you.

“What’s taking you so long? We’re getting soggy! Don’t you want to eat us? There’s still some crunch left, but you better hurry!”

As hungry as you are, you do not let their words spoil your concentration. Your fingers suddenly are around the soft, round edge of a utensil. Your eyes glance down quickly to confirm. It’s hard to make out in the mess of metal in your drawer, but there’s no denying it. A spoon! You pull it out and before your flakes can become any soggier, you plunge again into the heart of your cereal.

“At last!” you think while bringing the spoon up to your mouth. You shut your eyes again to truly enjoy that first crunch. Slowly, the spoon makes its way inside your mouth. You bite down, ready to savor the perfect balance of flakes, berries and milk. Then…

“Ergggggh!!!’ you scream while spitting out your mouthful. “This is not the perfect balance of flakes, berries, and milk! What happened!?”

Your eyes immediately dart to the spoon for examination.

“A……SPORK!? DAMMIT!” you shout again while flinging the spork to the side. The roundness of its edges had tricked you! Though, you did get some cereal in

your mouth before spitting it out, the milk had fallen through the cracks leaving you with much more to be desired.

The cereal continues to taunt you.

“You could have made an entire omelette by now, you know! We would have been tastier. We still are, but you’re running out of time! Don’t you know what a spoon looks like?”

You fly into a frenzy. Never have you been so hungry and so angry at the same time. You pull the entire drawer out and throw it onto the counter. You perch your body over the drawer like a hawk searching for its prey far below him. You won’t let a thing out of your site until you find your perfect spoon.

“Nothing will escape me this time!”

It begins. As if a gun went off, the race has started. Your hands begin searching, piece by piece, for your spoon. Knife, fork, fork, knife, knife, not sure what this thing is, fork, fork, fork, pizza cutter, burger flipper, knife, fork, spork, fork. You become more enraged! It has to be down there somewhere! Utensils are flying everywhere. There’s clinging and clattering all over the kitchen as the silverware hits the floor. Fork, fork, knife, knife, another random thing, knife, fork. You can now see the bottom of the drawer. You flip the entire thing over and utensil splatter all over the floor. It’s not there! There are NO spoons! You are on the verge of tears. The cereal speaks to you again.

“No spoons, eh? What a shame! We very well might have been the best tasting cereal you have ever had. Funny you never even thought to check the dishwasher…”

The dishwasher! Of course! You had just run it last night so everything must be clean! Your heart is racing as your run toward the dishwasher door. It feels like you haven’t eaten for days. It feels like you’ve been in the desert for years chasing an oasis that never truly existed…until now. Your hand reaches for the door and pulls it open.

A choir sings from above! Shiny, clean silverware! You have to shade yourself again from the reflection of the shine, though you can hardly see it anyway with the tears in your eyes. Every spoon you have ever owned is in the utensil tray. You could pick out your favorite one without even having to think twice. Your spoon! The one with the funny looking flowers engraved the handle that your mom gave to you when you left for college. You had so many good times with that spoon. Easy mac, ramen, tons more cereal. The best of the bowled foods.

The angelic song grows into a climactic roar as you pick up your spoon. Soon, your hunger would be quenched. Soon, you can finally begin your day. Soon. You turn to face your cereal. It seems unable to speak. That’s right. You scared the cereal after all its taunting of you. It fears for its life now!

With your spoon in one hand and your bowl in the other, you prepare for your first bite. This bite will be the bite to end all bites. Never will you have tasted anything so great in your entire life. This will be it – the perfect grouping of flakes, berries, and milk. Your heart starts beating faster.

As before, your hand plunges into the heart of the cereal. You can feel the spoon as an extension of your own hand. The weight of the cereal is there as you turn to bring it back up to your mouth. You can see the new art you have created using the tan, red, and white. Truly a masterpiece! You raise your spoon just a bit further and open your mouth… ever… so… slowly…. then…

Glursh…

This isn’t right. You mash the food together hoping for some sort of salvation.

Glursh, glursh, glursh.

Where’s the crunchiness? What is going on?? The cereal pipes up again from inside your mouth.

“You’re actually still trying to eat us! We’ve been soggy for like 4 minutes! You’re better off eating a pair of your own socks!”

It was true. You spent so long looking for your perfect spoon that the cereal had now turned into a bowl of mush. You didn’t notice it at the time because you were so caught up in emotion, but it’s very clear now.

You retort, “That doesn’t matter! I have my spoon now! I’ll simply pour a new bowl of cereal! You can’t stop me!!”

The cereal spits back, “You silly boy. We were all that’s left. Hope you like socks!”

Your mind is swimming. No. There must be more cereal. You manage to swallow your disgusting, mushy bite and run straight for the cupboard. The cereal box is still there. They were lying! You grab it and bring it back to a new bowl, though the box feels oddly light. Your spoon is placed quietly to the side as your begin to pour and…

Nothing. Nothing comes out. You reach inside to grab the bag and sure enough, that pile of mush in front of you is the last of your cereal.

“Noooooooooooooo!” you sob. You sit on the floor with your back to the cupboard and your face in your hands. Your day is ruined. There’s nothing to do now but hope that you have a pair of good tasting socks. At least, you have your perfect spoon.


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Descent-ber: Gravity in Games

I can’t believe it – we’re finally here!  My 2020 New Year’s resolution to create top ten lists every month is coming to a close.  Are you ready to get DOWN because it’s Descent-ber!  Yes, this month we’ll be exploring the top ten instances of falling, sliding, or general downward motion in video games.  Can you think of any games where it’s going down?  Let me know in the comments!

10)Metroid (NES 1986)

A Samus among us.

Next floor: Brinstar! I’d really like to speak with the person who designed the infrastructure on Planet Zebes. First of all, you open doors with blasts from a gun. If the door is red, you shoot missiles at it until it opens. The doors only connect to areas that look basically the same as the area you were just in. What’s the point of having a door in a series of caves? Is there really a need for that divide? And then there are the elevators that just take you to places where things hurt you more. A thought… how are the elevator rooms so safe? They’re the only rooms in the game where there are never any enemies. Are these rooms where adolescent space pirate children go during a tornado drill? What happens if the elevator isn’t there when you arrive? Is there a button to push? I have so many questions!

9)Minecraft (PC/Mac/Various 2011)

H.P. Minecraft

While I never played Minecraft, I couldn’t help but put this game on the list because the very nature of the game requires that you dig for resources.  From the few instances of Let’s Plays that I watched, I mostly saw players wandering around deep caverns swatting at spiders while picking up a few things here and there.  Honestly, I would have loved Minecraft as a kid.  I was huge into Legos, and Minecraft is essentially unlimited Legos in an infinitely generated world that you can explore to your heart’s content.  It’s the game that keeps on giving!

8)SSX Tricky (PS2/Gamecube/Xbox 2001)

It’s tricky to rock a rhyme!

When I think of SSX Tricky, I think of my sophomore year of college.  My roommate owned the game and he was ALWAYS playing it.  I was enthralled.  Whenever he played, I would sit on the couch and cheer him on as he tried to rack up the biggest combo.  Whenever he’d nail an impressive stunt, a clip of “It’s Tricky” by RUN DMC would play.  It was completely infectious!  I never got bored of it.  Of course, that song strongly reminds me also of the classic 1998 movie “Can’t Hardly Wait.”  Anyway, every once in awhile, I got to play SSX Tricky, too.  I was terrible, but it was fun just flying off jumps and grinding any possible rail that gets near your snowboard.  I never thought I’d ever enjoy a snowboarding game, but this game totally changed my mind.

7)Portal (PC/Xbox 360/PS3 2007)

I’ve fallen and I can’t get up.

How many times has this game appeared on my lists now??  I cannot keep away from the epic glory of Portal!  Easily, one of my favorite puzzle-solving mechanics in Portal is when you’re forced to fall endlessly through Portals until you shoot your second portal high up on a distant wall so you can fling yourself to victory from the built-up falling momentum.  This act is even more fun in the two-player mode of Portal 2 when it’s your job to fling your partner (do-si-do) off into the distance by controlling the two portals where your friend is falling.  Have you ever dreamed of traveling through the endless mirrors that are created when you face two mirrors toward each other?  Here’s your chance.

6)Wipeout 

::starts playing surfing music::

I couldn’t find an exact picture of this (and maybe I have the wrong game altogether) but I completely recall playing Wipeout in an arcade where I was lying on my back and controlling a steering wheel in front of me while I faced the screen in front of me. What was amazing and also disorienting about this experience was that, in Wipeout, your racer is seemingly always traveling down a deep tunnel. So, get this: you’re looking up but in the game you’re going down and black is white and cats chase dogs and and and it’s insanity! Again, I can’t remember this experience completely clearly, so if you know what game I’m talking about (or can confirm that it was Wipeout), please let me know!

5)Super Mario Bros 3 (NES 1990)

Sliiiiiide to the left!

You’re not a true player of Super Mario Bros 3 if you don’t slide down the hill of level 1-5 to take out the four buzzy beetles along your path.  You know, I wonder if the slides in Super Mario 64 are inspired directly by this section of Mario Bros 3.  They must be!  Truly, the sliding mechanic is one of the best features of Mario 3 and I wish there were more extreme chances to make use of it.  Even in Super Mario World, there were only a few levels where you’d do some major sliding, but think of how cool it would be to have a level based solely around the mechanic.  I’ve seen some fun instances of using the slide in Super Mario Maker 2.  Where was that creativity in 1990, Nintendo!?

4)The Legend of Zelda: Skyward Sword (Wii 2011)

And I’m freeeeee! Free fallin’!

I just finished Skyward Sword this past July, and while I didn’t enjoy the game as much as other Zelda titles, the action of falling/parachuting stuck with me simply because it was something you needed to do every time you entered an area on the ground from Skyloft.  Nothing is particularly special about the parachute sections and truly, they are kind of dull.  Once you activate your parachute, you can’t move forward or backward.  It just slows your fall as you continue straight down toward the ground.  I’m surprised Nintendo didn’t try to go full-on Pilotwings with some of these sections.  Of course, my favorite instance of falling/parachuting in Skyward Sword did exactly that.  There is a mini game in Skyloft where you have to fall through rings and then land on a target far below.  Why weren’t there more parts like these!?  I played this game dozens of time to try to earn the offered reward.  You know, maybe it wasn’t my favorite game but I felt psychologically obligated to complete it because the motion controls teased me by making me feel inadequate.  Why, I am a seasoned gamer with over 20 years of controller experience!  Now I have to subtly change the position of my hand to control my character?  YOU SHALL NOT GET THE BEST OF ME, WIIMOTE!

3)Dig Dug (Arcade 1982)

Can you dig it?

What do you do when strange creatures infest your garden?  You grab an air pump, tunnel down in  there, and you blow those suckers up!  Dig Dug was probably one of my favorite games for the Atari 2600 (as an aside, everyone always brings up the brown, blocky design of the original console, but we owned the black, sleek 2nd generation version of the system…which left me confused as to which model we had when I went back to read about Atari when I was older). 

I remember sitting on my parents’ bed, entranced, as I rid the screen of Pookas and Fygars all while my character waddled his way through the tunnels that were being created. Each step meant another note of the music played, and when you stopped, the music also ceased. I read recently that this mechanic was actually the brainchild of Yuriko Keino, who was encouraged by executives to tie the walking sound to the music of the game. Another aspect I loved about Dig Dug was how the ground color would change as you advanced to higher levels. Of course, the Atari couldn’t support that much color back then, but it was refreshing and rewarding to see the new palettes of color that were displayed in future levels. Finally, the most satisfying aspect of the game is being able to lure a bunch of enemies behind you and then SMASH THEM WITH A ROCK!!!!!! Over time, this became my ultimate goal, and I would even start the game over if I couldn’t get it to work the first time. Now, whenever I see a Dig Dug machine at an arcade, I feel obligated to try it out. It’s the kind of game that always holds my attention and will never get old.

2)Pilotwings (Super Nintendo 1991)

I think I’m falling for you.

The first rule about flight club is you don’t talk about flight club.  But seriously, that’s the actual name of the training areas in Pilotwings.  Whenever I went over to my buddy’s house in elementary school, it was a given that, at some point, we would play Pilotwings (along with other staples from his collection like Lemmings, Faceball 2000, and Turtles in Time).  There was something so freeing about being able to fly around through rings or land on targets in a 3D environment that was unlike many other games at the time.  My friend and I had played the game so much that we began to test the limits of the game.  How high could the plane go?  What would happen if you landed on the small grey circles while rocket belting?  What if we just didn’t open the parachute?  It’s interesting because I don’t think we ever actually beat the game.  It was hard!  After 4 grueling levels of Flight Club, you were suddenly thrown into a helicopter mission where you had to bomb turrets that were trying to bring you down in order to rescue your instructors from the first part of the game. 

Anyway, aside from all of that, I loved most the rocket belt section and the parachute section – both which involved varying degrees of falling.  In parachute, I’ll always remember the sound of free falling through the rings toward the moving platform below (gotta go for that bonus stage, of course!).  Then, shortly after reaching an altitude of 1000 ft, you push A to open your parachute.  Not even one second goes by before you are greeted with a new sound and a warning message: “RATE OF DESCENT TOO GREAT.”  The only way to slow yourself was by holding down on the control pad but this caused you to fall faster.  So, many of the parachute stages involved you just going around in circles until you can line-up well enough with the target.  If you DO land on the moving platform, you get to play the bonus game where you….become a penguin who dives off of a diving board!  Obviously!  It’s the same concept as the parachute but the penguin is much tubbier and you just need to land in the water below to gain points.  The last thing I’ll say about the parachute level is that the music reminded me of the Ninja Turtles theme.  Seriously, go listen to it.  I wonder if composer Soyo Oka had been inspired by the Fab Four.  

Honorable Mentions:

Sonic Spinball (Sega Genesis 1993)/Kirby’s Pinball Land (Game Boy 1993)

Shield Surfing in The Legend of Zelda: Breath of the Wild (Wii U/Nintendo Switch 2017)

Spelunker (NES 1987)

E.T. (Atari 1982)

1)SkiFree (Windows/DOS 1991)

I will name him George, and I will hug him and pet him and squeeze him…

If you had a Windows computer in the 90’s, then your most-played game was definitely SkiFree. We couldn’t keep away from it. It taunted us with its quirky little icon. It drew us in with simple controls. Our curiosity raged even further when we learned we could type “F” to activate a speedy mode and potentially outrun the abominable snowman. How far could we go before being gobbled up by the maddening monster??? What sort of player were you? Did you opt to race through the slalom or the tree slalom, navigating a series of colored flags? Or, did you head straight for the freestyle course in an attempt to perform wicked stunts for points? No, it’s not quite SSX Tricky-level of gameplay, but this was about as exciting as it got in the early 90’s. SkiFree was actually developed by one person, Chris Pirih, in his free time at home while trying to learn a new type of programming software. Not only did the game get packaged with every Windows computer in the Microsoft Entertainment Pack 3, but it also saw a port on the Game Boy Color in the year 2000. Can you imagine playing a series of Entertainment Pack games on your Game Boy?

Kid in the year 2000: Hmmm, what should I play today? Diablo II? The Sims? Majora’s Mask? Na, break out the Game Boy SkiFree!!

Apparently, the game also was released in 2013 for iOS. I kind of wanted to get it, but I just checked and it’s 99 cents. Eh, I’ll wait for a sale. Also, maybe they should rename the game to be called SkiNinety-NineCents. Anyway, how fitting that this game earns my #1 spot for December – just it time for us to be eaten by an abominable snowman. Honestly, it’s 2020. This wouldn’t surprise me in the slightest.


Making all of this content takes a lot of energy and work! If you’re feeling generous and would like to support my projects, consider “buying me a coffee” or two or ten from the following website: https://www.buymeacoffee.com/erichagmann

Thank you all so much for reading and supporting my articles throughout the year!  I’d like to keep these monthly posts going and have several ideas already in the works!  Is there a particular topic you’d like me to write about?  What sort of content would you like to see?  I’d love to hear your suggestions!

Nose-vember: Noses in Games

10) Dr. Eggman (first appeared in Sonic the Hedgehog; Sega 1991)

Growing up, I always knew him as Dr. Robotnik, but in Japan, apparently, he was always Dr. Eggman. I was today year’s old when I learned that Eggman’s name actually is a reference to “I Am The Walrus” by The Beatles. Why did the name get changed to Robotnik? Because America! I assume they thought that American’s wouldn’t think that Eggman is a cool enough boss name so they’d be less likely to get excited about Sonic the Hedgehog.

He was not formally known as Dr. Eggman in the US until the 1998 release of Sonic Adventure on the Dreamcast. Honestly, I doubt young me would have cared. If I can be cool with a turtle dragon named Bowser, then I’m certainly fine with an evil scientist named Eggman who is also shaped kind of like an Egg. It’s interesting that even in the 2020 film with Jim Carrey, they still chose to call him Dr. Robotnik. Clearly, the film industry was trying to bank off of our nostalgia.

Anyway, look at this guy’s nose! I have a feeling we’ll be seeing a lot of misshapen red noses on this list…

9) Tingle (first appeared in The Legend of Zelda: Majora’s Mask; N64 2000)

“Tingle, Tingle! Kooloo-Limpah!”

The fairy-loving green man of the Zelda games has had five main appearances throughout the series: Majora’s Mask, Oracle of Ages, The Wind Waker, Four Swords Adventures, and The Minish Cap. There’s even a brief nod to the character in Breath of the Wild where Link can visit Tingle Island (sadly, though, there’s no sign of the man-fairy himself).

I think the first time I ever interacted with a Tingle was when I played The Wind Waker, and boy, do you see a lot of him. When you first meet him in the game, he’s in jail on Windfall Island for stealing a Picto Box. What was he going to do with that Picto Box? I surely hope he was planning on starting an Instagram. It’s a good thing you’re able to release him, too, because apparently Tingle is the ONLY PERSON IN THE WORLD who can translate maps of the ocean that show the location of Triforce shards.

According to his figurine description in the game, it has “been several years since Tingle first became enchanted with deciphering maps in the hopes it would help him find fairies, and he’s lost many things during that time. He’s raising funds to begin his search for fairies, hoping to embark sometime in his thirties, while the lust of life is still upon him. At the age of 35, the pressure’s on!” The pressure is on, indeed!

8) Big Nose the Caveman (NES 1991)

Do you remember the Game Genie? It was a device you could attach to your NES cartridges that would allow you to enter cheat codes that changed various aspects of the game. For example, you could increase your number of lives, change how your character jumped, or even add invincibility.

Well, the same company that made the legendary Game Genie, Codemasters, also developed Big Nose the Caveman! I seriously had no idea they created games, too, but apparently they’re still making games even today. I watched a long play of the game on YouTube to figure out what its all about and it looks…..okay. It’s a 2D platformer where Big Nose uses his caveman club to hurl rocks at his enemies as he pursues the capture of a pterodactyl. As the game’s title promises, our main character has…a big nose! So big, in fact, that his entire body lurches forward from the massive muzzle.

Did you know that Big Nose the Caveman is a holiday game? That’s right! Break it out during your turkey dinner because apparently Big Nose takes place during Thanksgiving. Here’s proof:

7) Tap-Tap the Red Nose from Yoshi’s Island: Super Mario World 2 (SNES 1995)

Tap-Tap the red nosed spiky guy
had a very rounded nose.
And if you ever saw it
you would even say it shows.
All of the other tap-taps
used to get in Yoshi’s way.
They’d never let Mario 
live to cry another day.

Then one moment in world 6 Kamek came to say…
“Eeeeek!! How did you …? You!  I never expected you to get so far!
EEEEEE! Now it’s over!  Your game ends HERE!!”

Magic made Tap-Tap larger.
He tried to jump on Yoshi’s head.
By breaking the blocks beneath him,
he fell down and now he’s dead! 

6) Clayfighters – Bad Mr. Frosty (SNES 1993)

Sporting the traditional carrot nose of Snowman lore, Bad Mr. Frosty, according to the manual, was “[o]nce a mild mannered snowman” who now “lives to see an eternal winter where the snow never melts.” Also, he apparently works as a snowplow and uses “chill out” as his own personal motto.

So, what happened to Bad Mr. Frosty? The manual seems to imply that he was Good Mr. Frosty at one point? Or maybe he was just Mr. Frosty? What’s his first name? John? John Frosty? Does he have any relation to Frosty the Snowman? What matter of class ranking does one must hold to earn a “the Snowman” title at the end of their name versus being simply called “Mr.?” I have so many questions.

5) Rock n Roll Racing – Tarquinn (SNES 1993)

My go-to character for one of my favorite games on the Super Nintendo, Tarquinn specializes in top speed and cornering. Upon doing a little research, Tarquinn actually has an interesting backstory found in the instruction manual for the Sega Genesis version of the game. It reads, “Tarquinn is everyone’s hero. He was raised from poverty in Aurora and became a Starship Captain, the highest military rank ever to come from his planet. He appears in cosmic talkshows and gets paid well for doing it. Now, with Rock N’ Roll Racing™ the biggest sport in the universe, he wants to prove himself as the best race car driver, and the only driver worthy of the Indianapolis Cup.” Huh!

Let’s be real, though. The only reason anyone ever played this game was for the boppin’ rock n’ roll soundtrack and the absurd ramblings of the game’s announcer, Larry. Ouch! Woah! Tarquinn…LIGHTS him up! Tarquinn is DOMINATING the race!

4) Super Mario Bros 2 – Tweeter (NES 1988)

First appearing in the USA version of Super Mario Bros 2, Tweeters are bird-like creatures with stubby little wings and a mask with….another mask? It’s unknown whether or not they have a beak or a nose underneath their mask. Despite having wings, they never fly and only hop around in a semi-erratic pattern. In place of feathers, their body appears to be more like a lizard and their tail juts out like the one seen on Yoshi.

Why would this creature need a mask? Are masks trendy in the Subcon universe? Shy Guy wears one. Sniffit wears one. Mouser wears one. Are they suffering from some sort of global pandemic? The name “Tweeter” tells us that the animal possibly makes noises like a bird, but we don’t ever really hear its voice. In the Super Mario Bros Super Show, Tweeter appears as a bird wearing a cowboy hat and settling on top of a cactus. It also seems like there is a slit in the mask for them to open their beak. In other depictions though, Tweeters don’t have a slit for opener their mouths at all.

In Japense, they are called “riton” which is a play on the word “tori” meaning bird. Several other translations also point to birds. So…I guess it’s a bird! In any case, tweeter’s giant beak covering helps him to stand out from the other characters out there which has earned him a spot on the list!

3) Waluigi (first appeared in Mario Tennis; N64 2000)

Waaaaa! It seems that Waluigi (and his brother) may suffer from a skin disorder known as “rhinophyma.” This condition, according to healthline.com, is “characterized by a large, red, bumpy, or bulbous nose.” The article I found goes on to state that it’s common in men between the ages of 50 and 70 years old. Does this mean that Wario and Waluigi are in their 50’s? Perhaps that could explain their personalities.

Wario is jealous of young Mario’s success so he steals his castle and then has a midlife crisis where he buys a motorcycle. Waluigi, unable to yet find true love, revels in his self pity and harkens back to a time when he was a true romantic as shown by his various poses with roses. Maybe this is why Waluigi has yet to get his own game. He is simply too old to be the hero. So….come on, Nintendo. Give us the Waluigi prequel story we’ve all wanted that explores his life before he suffered from his problematic skin condition.

2) Spy vs Spy (Commodore 64 1984)

I would argue that Spy vs Spy is one of the most unique multiplayer experiences that you can find on the original Nintendo Entertainment System. Based on the long-running comic strip in Mad magazine, Spy vs Spy pits two agents against each other as they navigate a series of rooms collecting items in a briefcase before escaping the building to an airport. All the while, each spy can place booby traps on doors and furniture to thwart the efforts of their opponent. Every once in awhile, players may find themselves in the same room where they can engage in an epic fist fight to the death.

What I liked about this game is that feeling of both people being in the same environment with that ever-increasing feeling of possibly running into the other player. It reminded me of playing local multiplayer games for the first time when you’d be able to see a physical representation of your friend on your own screen.

Anyway, what are these guys?  Are they supposed to be birds with some sort of long beak?  Do they just have really long faces?  I never really understood what they were supposed to be.  Looking back now, they kind of remind me of that scene from Beetlejuice where Adam and Barbara are asked to come up with their own scary looks to attempt the haunting of their new residents.  I’d love to believe Tim Burton was inspired directly by Spy vs Spy for this look! 

Honorable Mentions:

Final Fantasy 9 – Queen Brahne (Playstation 2000)

Rayman (Atari Jaguar 1995)

Doctor Baby Wario from Dr. Mario World (Mobile 2019)

Nosepass (Pokemon)

1) Title screen from Super Mario 64 (N64 1996)

How many of you spent way too long just sitting on the title screen of Super Mario 64 and stretching Mario’s face around to make funny shapes? I’m going to go ahead and guess 100% of you.

My first experience with the N64 (besides a brief jaunt over at Toys R Us) was when I finally convinced my parents to rent the system from the local video store. I could not wait. I had been reading about this thing in Nintendo Power for months now, and my young mind was blown away by all these pictures of my favorite characters now in 3d modeled environments. When we finally got the system hooked up in our basement, I spent the next two days totally engorged in the game.

What did I do? First, I had no idea how to hold the controller so I grabbed the joystick awkwardly from above as if I was sitting at an arcade cabinet. Then… I explored! I ran around the castle grounds. I climbed trees. I did backflips. I discovered the secret slide. And when I finally got bored with that, I’d reset the game so I could morph Mario’s face into a pseudo version of Sloth from the Goonies. And, naturally, I would test the limits of Mario’s nose elasticity. We all did it!


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Thanks for reading! Can you think of any other weird noses in games? Leave me a comment. Also, subscribe to my blog to have articles delivered straight to your e-mail!